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Homesliced Software

Consulting

Engineering help, from idea to shipped.

Work directly with the engineer behind Homesliced Software. Eighteen years of building software across games, web, desktop and backend systems, applied to your project, your codebase or your team.

18 yrs
building software professionally
Any stack
games, web, desktop, backend and tools
Direct
you work with the engineer, not a middleman

Services

What I can help with

Hands-on building, planning before you build, or a second pair of experienced eyes. Mix them as the project needs.

Build

Custom development

Games, Unity assets, web apps, desktop apps, or whatever your project actually needs, delivered as clean, documented code that your team can maintain.

  • Games and gameplay systems
  • Unity assets, tools and editor extensions
  • Web apps, sites and APIs
  • Windows desktop apps and utilities
  • Integrations, automation and internal tools

Plan

Architecture & planning

Get the foundations right before you commit. A clear design and a plan you can build from, whether you're starting fresh or untangling what you have.

  • System, data and API design
  • Tech stack and build-or-buy decisions
  • Multiplayer, determinism and netcode
  • Performance and scaling reviews
  • Refactor and migration plans

Advise

Guidance & reviews

A senior engineer in your corner: straight answers on hard problems, honest reviews, and advice on what to do next.

  • Code and architecture reviews
  • Debugging the problems that won't die
  • Second opinions on technical decisions
  • Mentoring developers and small teams
  • Ongoing advisory for your project

Track record

The products are the portfolio

Everything Homesliced Software sells, I designed and built. Each one shows a different kind of work I can do for you.

How it works

From first message to delivery

  1. 01

    Tell me about it

    Send an email: what you're building, where you're stuck, and your timeline.

  2. 02

    Scope it together

    I reply with questions or a short call to pin down goals, constraints and what done looks like.

  3. 03

    Agree on the shape

    A fixed-scope project or time-based help, whichever fits the work.

  4. 04

    Build and check in

    Regular updates and working builds, so you always know where things stand.

Get in touch

Tell me about your project

A few sentences is plenty: what you're building, where you need help, and any timeline. You'll get a reply from me, not an autoresponder.

Email

hello@homeslicedsoftware.com

The button opens an email with a short outline to fill in. Attach anything useful: specs, screenshots, a repo link.

Email me about your project