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Homesliced Software

Independent software studio

Software, engineered to the frame.

Homesliced Software builds deterministic, tested, dependency-free systems for Unity 6: fighting-game input and rollback netcode, bullet-hell pattern engines, and the tooling that goes with them. We also make small, fast desktop apps like WinHotCorners, hot corners for Windows with proper multi-monitor support.

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Unity assets

Game systems for Unity

Each asset is a focused system with samples, a full manual and its tests. Open one for screenshots, specs and store links.

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Desktop & web apps

Apps beyond the engine

Small, focused tools we build for our own setups and polish for everyone else. No telemetry, no third-party dependencies, and settings you can read.

In the works

More apps on the way

New desktop and web apps are coming soon. Email us and we'll let you know when they launch.

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Consulting

Need an engineer on your project?

Work directly with the engineer behind Homesliced Software: 18 years of building software across games, web, desktop and backend systems.

Build

Custom games, Unity assets, web and desktop apps

Plan

Software architecture and technical planning

Advise

Code reviews, hard problems and straight answers

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Questions before you buy?

Ask about compatibility, licensing, or whether an asset or app fits what you need. A real developer reads every email to hello@homeslicedsoftware.com.