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Homesliced Software

Assets

Focused systems for Unity 6, each with samples, a manual and its test suite. Pick one for the full tour, or jump straight to its specs.

Project FGE screenshot
Available nowFighting games · Rollback netcode

Project FGE

A modular fighting-game engine with rollback netcode, for Unity 6.

Three modules that stack: Motion Input, Rollback Netcode and Fighter Core. Use one or all of them. Every core is deterministic, integer-only C# that allocates nothing per frame, and more than 640 tests ship with them.

Rollback netcodeDeterministicMotion inputsFrame dataZero GCSource included
Unity
6000.0.85f1+
Version
1.0.0
Price
From $30 · Ultimate $149
Source
Full C# included
Bullet Heck screenshot
Available nowBullet hell · Shmup patterns

Bullet Heck

Deterministic bullet patterns and fire control for bullet hells and shooters.

A bullet-pattern engine where the same seed and inputs give the same run on every machine. Write patterns as data, preview and scrub them in the editor, and get replays, ghost runs and rollback support. It runs 10,000 bullets in under a millisecond a tick.

Bullet patternsDeterministicReplaysRollback-readyZero GCSource included
Unity
6000.0.85f1+
Version
1.0.0
Price
$45
Source
Full C# included